> For the complete documentation index, see [llms.txt](https://brandsxgames.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://brandsxgames.gitbook.io/documentation/requirements.md).

# Requirements & compatibility

## Engine

**Unreal Engine** — we provide the plugin as a **precompiled build per engine version**, so it drops straight into your project with no version mismatch and no compiler needed. Current primary target: **Unreal Engine 5.7**. Tell us your version and we'll send the matching build.

**Unity** — the SDK ships as a Unity package (UPM), targeting the **Unity 6.2** generation, and works with the **Built-in, URP, and HDRP** render pipelines.

Either way, tell us your engine and version and we'll confirm the right build.

## Dependencies

Both builds bring their own dependencies and handle them for you. On Unreal that includes **glTFRuntime** for 3D placements; on Unity the equivalent model-loading library is bundled in the package. There's nothing for you to install or wire up separately.

## Network

The SDK makes outbound **HTTPS** calls to fetch the booked creative and report view-time:

```
adp.api.advertise-in.games
```

Creative assets themselves may be served from a separate asset host; that host needs to be reachable too. If your studio runs strict outbound firewall rules or a locked-down build/test environment, allowlist both. If a host is unreachable, placements simply show their fallback — nothing breaks.

## Platforms

The integration is built on each engine's standard actor/component, material, HTTP and image systems, which are cross-platform. Platform-specific certification requirements (for consoles, storefronts, age ratings) are something we work through with you per title.

## What you do **not** need

* No engine source modification.
* No changes to your game code, save system, or netcode.
* No compiler or scripting work — Unreal ships precompiled; Unity installs as a package.

## One-time account link

You'll paste an **bxg project key** into project settings once, which connects the build to your studio's account. After that, each placement only needs the slot ID we give you. See the installation page for [Unreal](/documentation/unreal-engine/installation.md) or [Unity](/documentation/unity/installation.md).


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