> For the complete documentation index, see [llms.txt](https://brandsxgames.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://brandsxgames.gitbook.io/documentation/unreal-engine/installation.md).

# Installing the plugin

This is the one-time setup. You do it once per project; after that, adding placements takes seconds. No compiler, no C++ knowledge, no build step.

## 1. Add the plugin

1. Close the Unreal Editor.
2. Copy the `bxgSDK` folder we provide into your project's `Plugins/` directory. If `Plugins/` doesn't exist yet, create it at the root of your project, next to your `.uproject`.
3. Reopen the project. Unreal detects the plugin automatically.
4. Go to **Edit → Plugins**, search for **bxgSDK**, and confirm it's enabled. Restart if prompted.

The build is precompiled and includes everything it needs (including glTFRuntime for 3D placements), so there's nothing else to install.

## 2. Connect your account

Open **Edit → Project Settings → bxg** and paste the **Project Key** we issued you. That's the only configuration step, and you do it once. It links the plugin to your studio's account so bookings and revenue attribute correctly — and it's why your individual placements never need a key of their own, just a slot ID.

## 3. Verify it's working

The plugin ships with a demo level you can open to see live placements in a sample scene. Open it, hit Play, and surfaces should populate. If you'd like us to walk through it live, we're happy to screen-share.

Once the plugin is enabled and your key is set, move on to [Your first ad surface](/documentation/unreal-engine/your-first-ad-surface.md).

***

**On strict SDK policies:** if your studio has a hard "no third-party SDKs" or "no third-party code in our project" rule, two notes. Your engineers are welcome to review the full source on request. And if policy still rules out adopting it yourselves, we offer **Managed Integration** — we do the integration setup on the project with you. See the [FAQ](https://github.com/GGGjulian/bxg_documentation/blob/main/unreal/faq.md).


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